PSA Mission 6: Questions for a Crab

PSA MISSION 6: QUESTIONS FOR A CRAB

Ave Romans! This guide will walk you through the 6th mission of the Penguin Secret Agency on Club Penguin Journey, “Questions for a Crab.” If you have yet to become a PSA Agent, here’s a guide on how to do it. If you haven’t been able to complete missions 1-5, check out the guides for it on our site!
If you wish to avoid spoilers and play the Missions without guides, we recommend you do not read further.

Head over to the HQ and find the the Top Secret Panel. Scroll down to find the “Questions for a Crab” mission and click “Launch Mission” followed by “Start Mission.”

Once the mission starts, you will find yourself talking to Gary in the HQ Gadget Room. Gary will attempt to use the Crab Translator 3000 to uncover what the captured crab is hiding. However, things quickly go south when the crab destroys the machine and escapes! You should now catch the crab.

Chase after the crab in the order: Sport Shop -> Ski Village -> Ski Hill

 

After you reach Ski Hill, you will fall down the hill with the crab. You will now be in the wild. Keep following the crab by finding it going left and right using the arrows until you reach the Cave.

The door will be locked when you try to enter it so you will need to find a way to open it.

Scroll to the right and you will find a cut log. Click at that spot with your mouse!

You will find a hungry Black Puffle over there.

Head all the way to the left and follow the path down. Now you should get the O’berries down! Use the Scissor Tool from your Spy Phone to cut the rope and add it to your inventory. Go back to the Black Puffle and feed it using the O’berries from your inventory. You’ll make it happy and it will follow you around

Now return to the Cave with your new puffle friend by scrolling far right. Place an O’berry in front of the door and click it. The black puffle will then take you inside.

Oh no! you are now trapped with no access to your Spy Phone…

The polar bear will introduce himself as Herbert P. Bear, Esquire! He will reveal his plan to move somewhere warm. He will then introduce his crab companion, Klutzy, and explains that he plans to use a woodchopper on the Ski Lodge to get things started.

After Herbert and Klutzy leaves, move your mouse to the right until you reach the cage lift. Your goal is to get the water to the other side and raise the cage. Use O’berries to lead the black puffle onto the board underneath the pulley. This will activate the waterwheel and lift the cage. To get started, place an O’berry on the red lever.

Now place the O’berry over there like in the above picture.

And now there. You are finally out of the cage!

Grab the bottle of sauce, the hook and the rope by scrolling to both right and left! Also add the blueprints for the Electromagnetic 3000 (Secret Award) to your inventory!

Mix the O’berry and Hot Sauce to get a Flamey O’berry. Feed it to puffle to melt the snow. Take the path to the right, then to the left until you reach the cliff.

Combine the Hook and Rope in your inventory to make a Grappling Hook, then click on the top of the hill to climb up!

Go down the Ski Hill, enter the Ski Lodge, then take the door leading to the Ice Pond. It would appear that Herbert is hungry…

Since you don’t have your Spy Phone, head down this path: Ski Village -> Dock -> Town -> Snow Forts -> Plaza -> Pizza Parlor

Ask the green penguin for a hot and spicy seaweed pizza. Return to the Ice Pond after that.

Now distract Herbert with the seaweed pizza. Then click on the lever to move it from green to red! You need to be quick on your feet or you’ll need another pizza.


Give the blueprints to Gary and your mission is completed!

You will now receive a medal and magnet blueprints as gifts for completing the mission. Congratulations!!! The next mission is titled “Clockwork Repairs“. This guide has been brought to you by TD999/Monstah.

Seize The Night!