Mission 3: Case of The Missing Coins — Club Penguin Journey Walkthrough

MISSION 3: CASE OF THE MISSING COINS

This guide will walk you through how to complete the third PSA mission “Case of The Missing Puffles” on Club Penguin Journey. If you haven’t yet become a PSA agent, find the guide here. While you do not have to play these missions in order, they do follow a story from beginning to end. With that being said, if you do not wish to see spoilers, we recommend that you do not read further.

To start, first find the “Top Secret” panel in the right hand corner of the PSA HQ. With your mission selected, click “Launch Mission” followed by “Start Mission.”

You’ll begin in the Gift Shop. After speaking to the new agent, Rookie, you will learn that the coins from the vault have completely disappeared! Oh, no!

After asking some questions, he will close the vault door and realize he cannot reopen it because he forgot the code. How silly!

Ask him where to find the vault code. He will tell you that it’s maybe in the Gift Shop manager’s office.

Pan your view to the right until you see the orange couch. Click underneath it to find some useful items for later.

A paper clip and a floppy disk! Add both to your inventory.

Exit this screen and pan your view to your left until you see a computer. Click on it and insert the floppy disc from your inventory into its optical drive. To turn on the computer, click its power button.

Navigate to “My Files,” then “Combination Number.” You will find 4 letters and 4 numbers. Your numbers may be different because they’re randomly generated for each playthrough. 

Each number corresponds to the letter next to it (North, West, East, South, and West). Write these numbers down somewhere in case you might forget them. 

Head back downstairs and input the numbers according to their directions. (In this case, 6 would go at the top, 7 on the right, 3 on the bottom, and 6 on the left.)

Entering the vault, it would appear that the coins never left the room in the first place! Rookie mistake! Click the coins and finish speaking to Rookie. Gary will call informing you of a new discovery.

Click on your Spy Phone in your inventory, then click “Visit HQ” to meet with him.

Watch the footage on the monitor and ask him for any suggestions and if there’s anything else you need to know. He will mention that the door to the roof may be locked, and give you access to a drawer of keys.

Using Tic-Tac-Toe Code, we can find which key we need to unlock the door to the roof. Choose the one conveniently named “Roof Top.”

Teleport back to the Gift Shop and find the door to the roof upstairs. Use your key to open it.

Once you’re on the roof top, click the white fur sticking out of the vent on the ground.

Then, open your Spy Phone and click the red button on the top to activate its Spy Gadgets. Then equip the wrench. 

Then, click the metal panel on the power bank. This will unscrew the bolts. Click it after to look inside.

Equip the paper clip and drag it to the circuit board. This will short circuit the power so the magnet stops working.

Now teleport back to the Gift Shop. Upon entering the vault and clicking the coins, Rookie will thank you for solving the mission. 

Now, teleport to the HQ and report your findings to Gary! Including the white fur you found if you want a small mission and an extra Award! Hand the white furs to him and he will give you instructions for this mission.

If you have the Night-Vision Goggles for this next portion, you will not need to follow this step. Pan your view to the right of the HQ until you see a map displayed on the wall. Under it, you’ll find a Flashlight.

Equip your Spy Phone and teleport to Town. The brown penguin will tell you that the power went out in the Night Club, and that he thinks there’s a fuse box in the Boiler Room.

If it’s pitch dark, turn on your Night-Vision Goggles. In case you don’t have that, equip your Flashlight and use your mouse to look around the building. 

Pan to the right until you find a speaker that opens up like a door. Click on the door to enter the Boiler Room.

Now, turn around 180 degrees and you will find the Fuse Box. Click it to open your next screen.

If your Night-Vision Goggles are equipped, unequip them because you otherwise won’t be able to do this part.

Instructions for how to play this mini game are on the door. 

Essentially, you must click all the red buttons until every button is green. It may take a while, but keep clicking red and you will eventually turn the power back on!

Now go back up the ladder to get back to the Night Club. Behind you will be the brown penguin you saw earlier. Say hello, then teleport back to the HQ. 

Talk to Gary and he will thank you for your help! Mission success! 

You have now completed the third mission “Case of The Missing Coins!” The next mission is titled “Avalanche Rescue.” Remember to claim your Awards! 

Seize the Night!